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By Kostas Karpouzis,Georgios N. Yannakakis

The center message of this publication is: machine video games top comprehend affective interplay. This ebook brings jointly contributions from experts in affective computing, video game experiences, video game synthetic intelligence, consumer event study, sensor expertise, multi-modal interfaces and psychology that would enhance the cutting-edge in participant event learn; have an effect on modelling, induction, and sensing; affect-driven online game version and game-based studying and overview. In three elements the books covers conception, Emotion Modelling and Affect-Driven version, and purposes.

This ebook might be of curiosity to researchers and students within the fields of video game examine, affective computing, human desktop interplay, and synthetic intelligence.

 

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Emotion in Games: Theory and Praxis (Socio-Affective Computing) by Kostas Karpouzis,Georgios N. Yannakakis


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