By Justin Stenning
About This Book
- Learn and enforce the complex rendering options in Direct3D 11.2 and convey your 3D pictures undertaking to life
- Study the resource code and electronic resources with a small rendering framework and discover the positive aspects of Direct3D 11.2
- A sensible, example-driven, technical cookbook with quite a few illustrations and instance pictures to aid display the suggestions described
Who This ebook Is For
Direct3D Rendering Cookbook is for C# .NET builders who are looking to study the complicated rendering options made attainable with DirectX 11.2. it truly is anticipated that the reader has no less than a cursory wisdom of portraits programming, and even though a few wisdom of Direct3D 10+ is useful, it's not helpful. An knowing of vector and matrix algebra is required.
What you are going to Learn
- Set up a Direct3D software and practice real-time 3D rendering with C# and SharpDX
- Learn strategies for debugging your Direct3D application
- Render a 3D setting with lighting, shapes, and materials
- Explore personality animation utilizing bones and vertex skinning
- Create extra floor aspect utilizing tessellation with displacement mapping and displacement decals
- Implement snapshot post-processing initiatives inside of compute shaders
- Use real-time deferred rendering innovations to enforce more suitable shading for lighting fixtures and shadows
- Learn to software the pix pipeline with shaders utilizing HLSL applied by means of Shader version 5
The most up-to-date 3D pix playing cards deliver us remarkable visuals within the most recent video games, from Indie to AAA titles. this is often made attainable on Microsoft® structures together with computing device, Xbox consoles, and cellular units due to Direct3D– an element of the DirectX API devoted to exposing 3D snap shots to programmers. Microsoft DirectX is the photos know-how powering all of modern-day most well-liked video games. the newest model— DirectX 11—features tessellation for film-like geometric element, compute shaders for customized snap shots results, and enhanced multithreading for greater usage. With it comes a few basic video game altering advancements to the best way we render 3D graphics.
Direct3D Rendering Cookbook offers special .NET examples overlaying quite a lot of complex 3D rendering options to be had in Direct3D 11.2. With this e-book, you are going to how to use the hot visible Studio 2012 portraits content material pipeline, tips on how to practice personality animation, how one can use complex tessellation recommendations, easy methods to enforce displacement mapping, practice photograph post-processing, and the way to exploit compute shaders for general-purpose computing on GPUs.
After masking a couple of introductory issues approximately Direct3D 11.2 and dealing with the API utilizing C# and SharpDX, we fast ramp as much as the implementation of a number of complex rendering concepts, construction upon the tasks we create and the talents we research in every one next bankruptcy. subject matters lined comprise utilizing the hot visible Studio 2012 photos content material pipeline and portraits debugger, texture sampling, common mapping, lighting fixtures and fabrics, loading meshes, personality animation (vertex skinning), tessellation, displacement mapping, utilizing compute shaders for post-process results, deferred rendering, and eventually bringing all of this to home windows shop Apps for laptop and cellular. After finishing the recipes inside Direct3D Rendering Cookbook, you've gotten an in-depth figuring out of various complicated Direct3D rendering topics.
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Direct3D Rendering Cookbook by Justin Stenning